Enum PostProcessEvent
Injection points for custom effects.
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public enum PostProcessEvent : int
Fields
| Name | Description | Value | 
|---|---|---|
| AfterStack | Effects at this injection points will execute after builtin effects have been rendered and before the final pass that does FXAA and applies dithering.  | 
|
| BeforeStack | Effects at this injection points will execute after temporal anti-aliasing and before builtin effects are rendered.  | 
|
| BeforeTransparent | Effects at this injection points will execute before transparent objects are rendered.  |