Class Monitor
The base class for all debug monitors.
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public abstract class Monitor : object
Properties
output
The target texture to render this monitor to.
Declaration
public RenderTexture output { get; protected set; }
Property Value
| Type | Description | 
|---|---|
| RenderTexture | 
Methods
CheckOutput(Int32, Int32)
Validates the output texture.
Declaration
protected void CheckOutput(int width, int height)
Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | width | The output width.  | 
| Int32 | height | The output height.  | 
IsRequestedAndSupported(PostProcessRenderContext)
Checks if a monitor is supported and should be rendered.
Declaration
public bool IsRequestedAndSupported(PostProcessRenderContext context)
Parameters
| Type | Name | Description | 
|---|---|---|
| PostProcessRenderContext | context | The current post-processing context.  | 
Returns
| Type | Description | 
|---|---|
| Boolean | 
  |