Enum PostProcessEvent
Injection points for custom effects.
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public enum PostProcessEvent
Fields
Name | Description | Value |
---|---|---|
BeforeTransparent | Effects at this injection points will execute before transparent objects are rendered. |
0 |
BeforeStack | Effects at this injection points will execute after temporal anti-aliasing and before builtin effects are rendered. |
1 |
AfterStack | Effects at this injection points will execute after builtin effects have been rendered and before the final pass that does FXAA and applies dithering. |
2 |