Class Fog
This class holds settings for the Fog effect with the deferred rendering path.
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
[Preserve]
[Serializable]
public sealed class Fog
Fields
enabled
If true
, enables the internal deferred fog pass. Actual fog settings should be
set in the Lighting panel.
Declaration
[Tooltip("Enables the internal deferred fog pass. Actual fog settings should be set in the Lighting panel.")]
public bool enabled
Field Value
Type | Description |
---|---|
Boolean |
excludeSkybox
Should the fog affect the skybox?
Declaration
[Tooltip("Mark true for the fog to ignore the skybox")]
public bool excludeSkybox
Field Value
Type | Description |
---|---|
Boolean |