Class PropertySheet
The post-processing stack is entirely built around the use of 
Inheritance
System.Object
PropertySheet
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public sealed class PropertySheet
Properties
properties
The actual 
Declaration
public MaterialPropertyBlock properties { get; }
Property Value
| Type | Description | 
|---|---|
| MaterialPropertyBlock | 
Methods
ClearKeywords()
Clears all keywords set on the source material.
Declaration
public void ClearKeywords()
DisableKeyword(String)
Disables a given keyword on the source material.
Declaration
public void DisableKeyword(string keyword)
Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | keyword | The keyword to disable  | 
EnableKeyword(String)
Enableds a given keyword on the source material.
Declaration
public void EnableKeyword(string keyword)
Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | keyword | The keyword to enable  |