Class PostProcessResources
  
This asset is used to store references to shaders and other resources we might need at
runtime without having to use a Resources folder. This allows for better memory management,
better dependency tracking and better interoperability with asset bundles.
 
Inheritance
System.Object
PostProcessResources
 
Syntax
public sealed class PostProcessResources : ScriptableObject
 
Fields
  
blueNoise256
Declaration
public Texture2D[] blueNoise256
 
Field Value
| Type | 
Description | 
| Texture2D[] | 
 | 
blueNoise64
Declaration
public Texture2D[] blueNoise64
 
Field Value
| Type | 
Description | 
| Texture2D[] | 
 | 
computeShaders
Declaration
public PostProcessResources.ComputeShaders computeShaders
 
Field Value
shaders
Declaration
public PostProcessResources.Shaders shaders
 
Field Value
smaaLuts
Declaration
public PostProcessResources.SMAALuts smaaLuts
 
Field Value