Class PostProcessResources
This asset is used to store references to shaders and other resources we might need at
runtime without having to use a Resources
folder. This allows for better memory management,
better dependency tracking and better interoperability with asset bundles.
Inheritance
System.Object
PostProcessResources
Syntax
public sealed class PostProcessResources : ScriptableObject
Fields
blueNoise256
Declaration
public Texture2D[] blueNoise256
Field Value
Type |
Description |
Texture2D[] |
|
blueNoise64
Declaration
public Texture2D[] blueNoise64
Field Value
Type |
Description |
Texture2D[] |
|
computeShaders
Declaration
public PostProcessResources.ComputeShaders computeShaders
Field Value
shaders
Declaration
public PostProcessResources.Shaders shaders
Field Value
smaaLuts
Declaration
public PostProcessResources.SMAALuts smaaLuts
Field Value