Class PostProcessDebug
This component holds a set of debugging utilities related to post-processing.
Inheritance
System.Object
PostProcessDebug
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public sealed class PostProcessDebug : MonoBehaviour
Remarks
These utilities can be used at runtime to debug on device.
Fields
debugOverlay
The currently set overlay.
Declaration
public DebugOverlay debugOverlay
Field Value
| Type | Description | 
|---|---|
| DebugOverlay | 
histogram
Holds settings for the histogram.
Declaration
public bool histogram
Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
lightMeter
Holds settings for the light meter.
Declaration
public bool lightMeter
Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
postProcessLayer
A reference to a PostProcessLayer to debug.
Declaration
public PostProcessLayer postProcessLayer
Field Value
| Type | Description | 
|---|---|
| PostProcessLayer | 
vectorscope
Holds settings for the vectorscope.
Declaration
public bool vectorscope
Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
waveform
Holds settings for the waveform.
Declaration
public bool waveform
Field Value
| Type | Description | 
|---|---|
| System.Boolean |