Motion Blur | Package Manager UI website
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    Motion Blur

    Motion Blur is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time. This can be caused by rapidly moving objects or a long exposure time. Motion Blur is used to subtle effect in most types of games but exaggerated in some genres, such as racing games.


    Motion blur on a camera that rotates very fast

    Properties

    Property Function
    Shutter Angle The angle of the rotary shutter. Larger values give longer exposure therefore a stronger blur effect.
    Sample Count The amount of sample points, which affects quality and performances.

    Performances

    Using a lower Sample Count will lead to better performances.

    Known issues and limitations

    • Motion blur doesn't support AR/VR.

    Requirements

    • Motion vectors
    • Depth texture
    • Shader Model 3

    See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.

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