Motion Blur
Motion Blur is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time. This can be caused by rapidly moving objects or a long exposure time. Motion Blur is used to subtle effect in most types of games but exaggerated in some genres, such as racing games.
Motion blur on a camera that rotates very fast

Properties
| Property | Function |
|---|---|
| Shutter Angle | The angle of the rotary shutter. Larger values give longer exposure therefore a stronger blur effect. |
| Sample Count | The amount of sample points, which affects quality and performances. |
Performances
Using a lower Sample Count will lead to better performances.
Known issues and limitations
- Motion blur doesn't support AR/VR.
Requirements
- Motion vectors
- Depth texture
- Shader Model 3
See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.