Class TextureParameter
A ParameterOverride<T> that holds a
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
[Serializable]
public sealed class TextureParameter : ParameterOverride<Texture>
Remarks
Texture interpolation is done using a classic linear interpolation method.
Fields
defaultState
Declaration
public TextureParameterDefault defaultState
Field Value
Type | Description |
---|---|
TextureParameterDefault |
Methods
Interp(Texture, Texture, Single)
Declaration
public override void Interp(Texture from, Texture to, float t)
Parameters
Type | Name | Description |
---|---|---|
Texture | from | |
Texture | to | |
System.Single | t |
Overrides
UnityEngine.Rendering.PostProcessing.ParameterOverride<Texture>.Interp(Texture, Texture, System.Single)