Class PropertySheet
The post-processing stack is entirely built around the use of
Inheritance
System.Object
PropertySheet
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public sealed class PropertySheet
Properties
properties
The actual
Declaration
public MaterialPropertyBlock properties { get; }
Property Value
Type | Description |
---|---|
MaterialPropertyBlock |
Methods
ClearKeywords()
Clears all keywords set on the source material.
Declaration
public void ClearKeywords()
DisableKeyword(String)
Disables a given keyword on the source material.
Declaration
public void DisableKeyword(string keyword)
Parameters
Type | Name | Description |
---|---|---|
System.String | keyword | The keyword to disable |
EnableKeyword(String)
Enableds a given keyword on the source material.
Declaration
public void EnableKeyword(string keyword)
Parameters
Type | Name | Description |
---|---|---|
System.String | keyword | The keyword to enable |