Class PostProcessDebugLayer.OverlaySettings
Debug overlay settings wrapper.
Inheritance
System.Object
PostProcessDebugLayer.OverlaySettings
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
[Serializable]
public class OverlaySettings
Fields
colorBlindnessStrength
The strength of the selected color blindness type.
Declaration
public float colorBlindnessStrength
Field Value
Type | Description |
---|---|
System.Single |
colorBlindnessType
The color blindness type to simulate.
Declaration
public ColorBlindnessType colorBlindnessType
Field Value
Type | Description |
---|---|
ColorBlindnessType |
linearDepth
Should we remap depth to a linear range?
Declaration
public bool linearDepth
Field Value
Type | Description |
---|---|
System.Boolean |
motionColorIntensity
The intensity of motion vector colors.
Declaration
public float motionColorIntensity
Field Value
Type | Description |
---|---|
System.Single |
motionGridSize
The size of the motion vector grid.
Declaration
public int motionGridSize
Field Value
Type | Description |
---|---|
System.Int32 |