Class Monitor
Inheritance
System.Object
Monitor
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public abstract class Monitor
Properties
output
Declaration
public RenderTexture output { get; protected set; }
Property Value
| Type | Description |
|---|---|
| RenderTexture |
Methods
CheckOutput(Int32, Int32)
Declaration
protected void CheckOutput(int width, int height)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | width | |
| System.Int32 | height |
IsRequestedAndSupported(PostProcessRenderContext)
Declaration
public bool IsRequestedAndSupported(PostProcessRenderContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| PostProcessRenderContext | context |
Returns
| Type | Description |
|---|---|
| System.Boolean |