Class FastApproximateAntialiasing
This class holds settings for the Fast Approximate Anti-aliasing (FXAA) effect.
Inheritance
System.Object
FastApproximateAntialiasing
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
[Serializable]
public sealed class FastApproximateAntialiasing
Fields
fastMode
If true
, it will use a slightly lower quality but faster variant of FXAA. Highly
recommended on mobile platforms.
Declaration
public bool fastMode
Field Value
Type | Description |
---|---|
System.Boolean |
keepAlpha
Set this to true
if you need to keep the alpha channel untouched. Else it will
use this channel to store internal data used to speed up and improve visual quality.
Declaration
public bool keepAlpha
Field Value
Type | Description |
---|---|
System.Boolean |