Class PolySpatialUntracked
A marker behavior that indicates that the GameObject to which the component is attached should not be tracked by PolySpatial. This is an alternative to using the "PolySpatial" layer, which may not be available in projects that use all available layers. Note that this is only checked when the GameObject is first created; it won't have an effect if PolySpatialUntracked is added or removed after that.
Inherited Members
Object.GetEntityId()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.PolySpatial
Assembly: Unity.PolySpatial.Core.dll
Syntax
public class PolySpatialUntracked : MonoBehaviour