Class PolySpatialStaticBatchElement
Provides a hint to the host that the containing GameObject will never move relative to a root ancestor (or the scene root), and can thus be merged with other batch elements to improve performance.
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.PolySpatial
Assembly: Unity.PolySpatial.dll
Syntax
public class PolySpatialStaticBatchElement : MonoBehaviour
Properties
ApplyToDescendants
If true, all descendants of the attached GameObject will also be considered static.
Declaration
public bool ApplyToDescendants { get; set; }
Property Value
Type | Description |
---|---|
bool |
Root
The root object relative to which the attached GameObject's transform will always stay fixed.
Declaration
public GameObject Root { get; set; }
Property Value
Type | Description |
---|---|
GameObject |