Class PolySpatialStaticBatchElement
Provides a hint to the host that the containing GameObject will never move relative to a root ancestor (or the scene root), and can thus be merged with other batch elements to improve performance.
Inherited Members
Namespace: Unity.PolySpatial
Assembly: Unity.PolySpatial.dll
Syntax
public class PolySpatialStaticBatchElement : MonoBehaviour
Properties
ApplyToDescendants
If true, all descendants of the attached GameObject will also be considered static.
Declaration
public bool ApplyToDescendants { get; set; }
Property Value
Type | Description |
---|---|
bool |
Root
The root object relative to which the attached GameObject's transform will always stay fixed.
Declaration
public GameObject Root { get; set; }
Property Value
Type | Description |
---|---|
Game |