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    Struct VisionOSSortingGroup.RendererSorting

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.PolySpatial
    Assembly: Unity.PolySpatial.dll
    Syntax
    [Serializable]
    public struct VisionOSSortingGroup.RendererSorting

    Fields

    applyToDescendants

    Declaration
    [Tooltip("Whether the sort order should also be applied to all descendant renderers.")]
    public bool applyToDescendants
    Field Value
    Type Description
    bool

    order

    Declaration
    [Tooltip("Order within the sort group. Lower values indicate they should be drawn first.")]
    public int order
    Field Value
    Type Description
    int

    renderer

    Declaration
    [Tooltip("The renderer the sort order should apply to.")]
    public GameObject renderer
    Field Value
    Type Description
    GameObject
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