Struct VisionOSSortingGroup.RendererSorting
Assembly: Unity.PolySpatial.dll
Syntax
[Serializable]
public struct VisionOSSortingGroup.RendererSorting
Fields
applyToDescendants
Declaration
[Tooltip("Whether the sort order should also be applied to all descendant renderers.")]
public bool applyToDescendants
Field Value
order
Declaration
[Tooltip("Order within the sort group. Lower values indicate they should be drawn first.")]
public int order
Field Value
renderer
Declaration
[Tooltip("The renderer the sort order should apply to.")]
public GameObject renderer
Field Value
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