docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PolySpatialStateValidator.TransformNode

    Captures Transform properties used for state validation; allows for cloning Transform values and removing any links to GameObject references and capturing a snapshot of Transform properties for a given frame.

    Inheritance
    object
    PolySpatialStateValidator.TransformNode
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Global Namespace
    Assembly: solution.dll
    Syntax
    public class PolySpatialStateValidator.TransformNode

    Fields

    Name Description
    gameObjectInstanceId
    localScale
    name
    position
    rotation
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)