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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.2.2] - 2023-08-28

    [0.2.1] - 2023-08-25

    [0.2.0] - 2023-08-21

    Added

    • PolySpatial now supports Xcode 15 beta 5 & 6
    • Lighting

      • Adds PolySpatial Lighting node, which allows developers to opt into using Unity's internal lighting in addition to the IBL lighting model provided by RealityKit
      • Lighting parameter shader globals (dynamic lights, light probe volumes, and baked lightmaps) are now accessible via Unity ShaderGraph & MaterialX
    • Materials/ShaderGraph/MaterialX

      • Adds limited support for the custom funtion node in Unity ShaderGraph (see documentation for details)
      • Additional materialX nodes are now supported (see documentation for details)
      • Unity PBR materials now map to the RealityKitPBR shader node rather than the UsdPreviewSurface shader node, as the RealityKitPBR supports additional useful features

    Fixed

    • Input
      • XRI now works with QuantumTouchSpace
      • Other assorted input fixes
    • UI
    • Other Bug fixes
      • Native Texture & UI texture fixes
      • Fixes for sprite UVs
      • ARKit meshes now appear in MR mode
      • Fixes null object error related to particle systems
      • Fixes bad reference caused by inactive skinned mesh renderers
      • Fixes crash if mesh collider was disabled at scene load.
      • Other sssorted bug fixes

    [0.1.2] - 2023-08-16

    Added

    • WorldTouchState.colliderObject, which provides the GameObject targeted by input.

    Fixed

    • Crash when loading a scene containing a disabled mesh collider.
    • In-use skinned meshes were removed from scenes when calling Resourced.UnloadUnusedAssets().
    • Project Validation entries not displaying when targeting visionOS. These validation entries no longer appear when targeting Standalone, iOS, or Android.
    • Samples: Input now uses worldTouch.colliderObject to identify the hit object, fixing issues where input would occasionally miss the targeted object.
    • Samples: Objects reset position after being manipulated.
    • Samples: Missing script warnings resolved.
    • Samples: Settings assets removed from samples, fixing settings-related issues.
    • Samples: Samples now import to the Assets/Samples/ folder rather than Assets/ directly.
    • Documentation: Fixed broken links.
    • Documentation: Component reference images displaying.
    • Documentation: Various typo fixes and clarity improvements.

    [0.1.0] - 2023-07-19

    [0.0.4] - 2023-07-18

    [0.0.3] - 2023-07-18

    [0.0.2] - 2023-07-17

    Added

    • Initial PolySpatial package.

    Changed (from most recent pre-release)

    • The codename Quantum has been changed to its release name PolySpatial with corresponding name changes throughout the package.

    • The volume camera, previously called QuantumVolumeCamera is now just called VolumeCamera and existing instances will need to be fixed. Other changed class names include:

      • QuantumHoverEffect is now PolySpatialHoverEffect
    • The settings asset has been renamed, so you will need to recreate your PolySpatial project settings.

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