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    Class PolySpatialStateValidator.TransformNode

    Captures Transform properties used for state validation; allows for cloning Transform values and removing any links to GameObject references and capturing a snapshot of Transform properties for a given frame.

    Inheritance
    Object
    PolySpatialStateValidator.TransformNode
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Global Namespace
    Syntax
    public class TransformNode

    Fields

    gameObjectInstanceId

    Declaration
    public int gameObjectInstanceId
    Field Value
    Type Description
    Int32

    localScale

    Declaration
    public Vector3 localScale
    Field Value
    Type Description
    Vector3

    name

    Declaration
    public string name
    Field Value
    Type Description
    String

    position

    Declaration
    public Vector3 position
    Field Value
    Type Description
    Vector3

    rotation

    Declaration
    public Quaternion rotation
    Field Value
    Type Description
    Quaternion
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    Generated by DocFX on 18 October 2023