Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[0.1.2] - 2023-08-16
Added
WorldTouchState.colliderObject
, which provides the GameObject targeted by input.
Fixed
- Crash when loading a scene containing a disabled mesh collider.
- In-use skinned meshes were removed from scenes when calling
Resourced.UnloadUnusedAssets()
. - Project Validation entries not displaying when targeting visionOS. These validation entries no longer appear when targeting Standalone, iOS, or Android.
- Samples: Input now uses
worldTouch.colliderObject
to identify the hit object, fixing issues where input would occasionally miss the targeted object. - Samples: Objects reset position after being manipulated.
- Samples: Missing script warnings resolved.
- Samples: Settings assets removed from samples, fixing settings-related issues.
- Samples: Samples now import to the Assets/Samples/ folder rather than Assets/ directly.
- Documentation: Fixed broken links.
- Documentation: Component reference images displaying.
- Documentation: Various typo fixes and clarity improvements.
[0.1.0] - 2023-07-19
[0.0.4] - 2023-07-18
[0.0.3] - 2023-07-18
[0.0.2] - 2023-07-17
Added
- Initial PolySpatial package.
Changed (from most recent pre-release)
The codename
Quantum
has been changed to its release namePolySpatial
with corresponding name changes throughout the package.The volume camera, previously called
QuantumVolumeCamera
is now just calledVolumeCamera
and existing instances will need to be fixed. Other changed class names include:QuantumHoverEffect
is nowPolySpatialHoverEffect
The settings asset has been renamed, so you will need to recreate your
PolySpatial
project settings.