This is the documentation for the Scripting APIs of this package.
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Tests.
Editor -
Tests.
Isolation -
Tests.
Runtime. Functional -
Tests.
Runtime. Functional. Components -
Component
Test Base -
Pooled
Component Test Base<T> -
Unity
Canvas Clipper Tests -
Unity
Canvas Renderer Tests -
Methods
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Tear
Down - Test_Availability_Checks
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Test_Canvas
Renderer_Canvas_Sort By Layer Name -
Test_Canvas
Renderer_Canvas_Sort By Layer Order -
Test_Canvas
Renderer_Changes Mesh Center -
Test_Canvas
Renderer_Same Level_Sort By Sibling Index -
Test_Canvas
Renderer_Sets Material Asset -
Test_Is
Active_Flag -
Test_Text
Mesh Pro UGUI_Change_Triggers_Canvas Renderer Tracker -
Test_Text
Mesh Pro UGUI_With_Missing_USD -
Test_Unity
Canvas Renderer_Create_Destroy_Tracking
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Tear
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Methods
-
Unity
Light Tests -
Unity
Mesh Renderer Tests -
Methods
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Test_Unity
Mesh Renderer_Cleanup Resources On Destroy -
Test_Unity
Mesh Renderer_Create_Destroy Game Object_Tracking -
Test_Unity
Mesh Renderer_Create_Destroy_Tracking -
Test_Unity
Mesh Renderer_Disable_Tracking -
Test_Unity
Mesh Renderer_Material Changes -
Test_Unity
Mesh Renderer_Multiple Materials -
Test_Unity
Mesh Renderer_Set_Mesh_Updates_Mesh Renderer Data -
Test_Unity
Mesh Renderer_Supported Shader
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Test_Unity
-
Methods
-
Unity
Particle System Tests -
Unity
Skinned Mesh Renderer Tests -
Methods
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Test_Animation
Rig_Equality -
Test_Unity
Skinned Mesh Renderer_Create And Delete Poly Spatial Animation Rig -
Test_Unity
Skinned Mesh Renderer_Create_Destroy_Tracking -
Test_Unity
Skinned Mesh Renderer_Disable_Tracking -
Test_Unity
Skinned Mesh Renderer_Material Changes -
Test_Unity
Skinned Mesh Renderer_Multiple Materials -
Test_Unity
Skinned Mesh Renderer_Set_Mesh_Updates_Mesh Renderer Data
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Test_Animation
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Methods
-
Unity
Sprite Masks Tests -
Unity
Sprite Renderer Tests -
Methods
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Test_Add
Delete_Sprites_Sorts Correctly - Test_Availability_Checks
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Test_Is
Active_Flag -
Test_Sorting
Change_Changes_Sort Order -
Test_Sprint
Renderer_Set Flip_Changes Mesh -
Test_Sprite
Groups_Apply Masks_Correctly -
Test_Sprite
Mask Changes_Updates Sprite Renderer -
Test_Sprite
Renderer_Create_Destroy_Data -
Test_Unity
Sprite Renderer_Create_Destroy_Tracking -
Test_Unity
Sprite Renderer_Disable_Tracking
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Test_Add
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Methods
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Component
-
Tests.
Runtime. Functional. Rendering -
Tests.
Runtime. Poly Spatial Test. Base -
Tests.
Runtime. Poly Spatial Test. Utils -
Unity.
Poly Spatial -
Material
Swap Set -
Poly
Spatial Hover Effect -
Poly
Spatial Object Utils -
Poly
Spatial Settings -
Fields
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Collider
Sync Layer Mask -
Default
Server Address -
Default
Server Port -
Disabled
Trackers -
Enable
Default Volume Camera -
Enable
Host Camera Control -
Enable
Mac Reality Kit Preview In Play Mode -
Enable
Poly Spatial Runtime -
Enable
Progressive Mip Streaming -
Enable
Statistics -
Enable
Transform Verification -
Material
XExtension Namespace -
Max
Mip Byte Size Per Cycle -
Runtime
Flags -
m_Additional
Texture Formats
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Collider
- Properties
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Fields
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Poly
Spatial Settings. Networking Mode -
Poly
Spatial Settings. Poly Spatial Texture Compression Format -
Poly
Spatial Settings. Recording Mode -
Poly
Spatial Shader Globals -
Fields
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Cos
Time -
Cos
Time ID -
Delta
Time -
Delta
Time ID -
Ortho
Params -
Ortho
Params ID -
Projection
Matrix -
Projection
Matrix ID -
Projection
Params -
Projection
Params ID -
Screen
Params -
Screen
Params ID -
Sin
Time -
Sin
Time ID - Time
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Time
ID -
View
Matrix -
View
Matrix ID -
World
Space Camera Dir -
World
Space Camera Dir ID -
World
Space Camera Pos -
World
Space Camera Pos ID -
World
Space Light Pos0 -
World
Space Light Pos0ID
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Cos
- Methods
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Fields
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Poly
Spatial Shader Globals. Property Type -
Volume
Camera -
Volume
Camera. Poly Spatial Volume Camera Mode
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Material
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Unity.
Poly Spatial. Internals -
Unity.
Poly Spatial. Networking -
Unity
Editor. Poly Spatial. Building Blocks -
Unity
Editor. Poly Spatial. Capabilities -
Unity
Editor. Poly Spatial. Internals -
Unity
Editor. Poly Spatial. Validation -
Unity
Editor. Shader Graph. Material X. Tests