• Introduction
  • visionOS Platform Overview
    • visionOS Modes
      • Metal-based Apps on visionOS
      • RealityKit Apps on visionOS
      • Windowed Apps on visionOS
      • Advanced Features
        • PolySpatial Hybrid Apps on visionOS
        • Stereo Render Targets
    • visionOS Settings
    • Development & Iteration
      • Project Validation
  • Getting Started
    • Requirements
    • Installation
    • Start a visionOS project from scratch
    • Start a visionOS project from the Immersive App Template
    • Preview an application with the Play To Device feature
  • Reference Documentation
    • PolySpatial Settings
    • Supported Features & Components
      • Porting Unity Projects to PolySpatial XR
    • Asset Support
      • Materials
        • Shader Graph Support
          • Custom Function Node Support
          • PolySpatial Lighting
      • Render Textures
      • WebCam Textures
    • Input
    • Input Scripting
    • PolySpatial Components
      • Volume Cameras
      • Video Components
      • Hover Effects
      • Billboard
      • Grounding Shadows
      • Image Based Lights
      • Sorting Groups
      • Static Batch Elements
      • Platform Text
    • Tooling
  • visionOS Samples
    • Import the samples
    • Bounded Volume samples
    • Unbounded Volume samples
    • Interoperate with SwiftUI sample
    • Metal samples
  • Extensions
    • Import Extensions Package
  • FAQ
  • Glossary
  • PolySpatial Scripting API