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    PolySpatial Tooling

    Logging

    PolySpatial logging messages are tagged by category and level to facilitate more targeted debugging. From Project Settings > PolySpatial > Logging Categories, you can toggle which categories are enabled and whether they should generate stack traces.

    Debug Links

    To facilitate debugging in Play Mode, the PolySpatial runtime adds DebugPolySpatialGameObjectLinks components to connect each simulation GameObject to its corresponding backing GameObject(s) in the Unity SceneGraph. A backing GameObject will be created for each volume that the simulation GameObject is instanced into.

    Recording & Playback

    Recording & Playback lets users record a PolySpatial PlayMode session to a file, and then play it back. To open the Recording & Playback window, go to Windows > PolySpatial > Recording and Playback.

    Recording

    Press the Record button to enter Play mode and start recording. Perform interactions and supply input normally, then exit play mode, or press the Stop Recording button to stop recording. A new file will be added to the recordings list. Recordings are saved in Library/PolySpatialRecordings and should be playable on any machine using the same version of the PolySpatial package.

    Recording Framerate

    Enter a positive Recording Framerate value, and enable Limit Framerate While Recording to limit recording framerate to this value. Otherwise, recording framerate is set to unlimited.

    Playback

    To replay a recording, select it from the recordings list, and press the Play button. New input won't be processed, but the input encoded in the original recording will replay.

    Usages

    Among other things, theses files can be submitted to Unity support allowing us to debug many project-specific issues without needing a full zip of your project.

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