Billboard
The VisionOSBillboard component ensures an object always faces the user, even in modes where head position isn't directly available, such as shared mode. This is particularly useful for text, UI, and other oriented content. In visionOS, this maps directly to the BillboardComponent, and is ignored on other platforms. In Unity play mode, we provide similar functionality which will show only the Game view targeting the main camera.
| Property | Description |
|---|---|
| Blend Factor | "Degree" that entity rotates towards camera. |