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    • Introduction
    • visionOS Platform Overview
      • visionOS Modes
        • PolySpatial MR Apps on visionOS
        • Windowed Apps on visionOS
        • Fully Immersive VR on visionOS
      • Requirements
      • Development & Iteration
        • Project Validation
    • Getting Started
      • Installation
      • Create a visionOS project from scratch
      • Create a visionOS project from the Immersive App Template
      • Preview an application with the Play To Device feature
    • Reference Documentation
      • PolySpatial Settings
      • Supported Features & Components
        • Porting Unity Projects to PolySpatial XR
      • Asset Support
        • Materials
          • Shader Graph Support
            • Custom Function Node Support
            • PolySpatial Lighting
        • Render Textures
        • WebCam Textures
      • Input
      • Input Scripting
      • PolySpatial Components
        • Volume Cameras
        • Video Components
        • Hover Effects
        • Grounding Shadows
        • Image Based Lights
        • Sorting Groups
        • Platform Text
      • Tooling
    • visionOS Samples
      • Import the samples
      • Bounded Volume samples
      • Unbounded Volume samples
      • Interoperate with SwiftUI sample
      • VR samples
    • FAQ
    • Glossary
    • PolySpatial Scripting API
    In This Article
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