PolySpatial Settings
To access the PolySpatial Settings window, go to: Edit > Project Settings > PolySpatial Settings
in the Unity Editor.
The following settings are available:
Setting | Description |
---|---|
Default Volume Camera Window Configuration | Specifies the default Volume Camera Window Configuration to be used when no configuration is set on a Volume Camera component. |
Auto-Create Volume Camera | When enabled, if there is no Volume Camera present during any frame, a Volume Camera is created using the default settings. Disable this to directly manage all Volume Camera aspects, such as creating Volume Camera from a script. |
Particle System Mode | How particle systems are handled: - Replicate Properties: Unity particle system properties are mapped to native particle system properties. - Bake to Mesh: Particle systems are baked to a mesh every frame and rendered as regular meshes. |
Collider Objects Layer Mask | Only Colliders in these layers are replicated to the target for input. |
Ignored Objects Layer Mask | GameObjects in these layers are be replicated to the target. |
Light and Reflection Probes | Replicate light and reflection probes. Warning: Enabling this option can have a large performance impact. |
Fallback Shader Conversion | When enabled, a number of legacy built-in shaders are replicated on a best-effort basis. |
Material Swap Sets | The list of Material Swap Set assets to apply at runtime. |
Extra Debug Information | When enabled, additional GameObject information (such as names) are replicated. |
Runtime Validation | When enabled, the runtime validation layer is enabled. This layer checks for common problems. |
Disabled Features | This list allows you to disable specific Unity features from being replicated to the target. This is useful for debugging or occasionally performance. |
PolySpatial project validation | Specifies when the PolySpatial validation rules are checked: - Enabled For VisionOS Only: Only when the project's build target is set to visionOS. - Enabled For All Platforms: Always enabled. Use this settings for cross-platform projects if you want to be alerted to potential incompatibilities with the PolySpatial platform. - Disabled: Do not run PolySpatial validation checks. |
Warnings For ShaderGraphs in Packages | When enabled, warnings generated by MaterialX conversion for Shader Graphics in packages are reported to the console. |
Logging Categories | Specifies which PolySpatial subsystems produce log messages and stack traces. |