About PolySpatial Samples
Unity’s PolySpatial Samples provides a starting point for visionOS development in Unity centered around specific use cases with both bounded volume and unbounded experiences.
Bounded Volume Samples
Targeted Input - Balloon Gallery
The Targeted Input - Balloon Gallery is a mini-game that demonstrates using Indirect Pinch and Direct (Poke) input to target content in a bounded volume scene.
Dynamic Volume Camera - Character Runner
The Dynamic Volume Camera - Character Runner is a mini-game that demonstrates the ability to dynamically reposition the volume camera in a bounded volume. The Runner mini-game follows the character as it navigates an environment that is larger than the extent of the bounded volume.
Debug UI
The Debug UI scene allows users to test various input types; Direct (Poke), Direct Pinch, Indirect Pinch, as well as analyze that data using the Debug UI.
Manipulation
The Manipulation scene allows users to manipulate various objects with different colliders shapes within a bounded volume.
UI
The UI scene gives users an example of a common spatial UI used in a bounded application. This includes elements such as a button, slider, toggle, and dropdown.
Project Launcher
The Project Launcher scene allows users to launch various Unity scenes from a bounded volume using a carousel style spatial UI.
Unbounded Samples
Image Tracking
The Image Tracking scene allows users to spawn content using predefined, unique image markers in an unbounded application.
Mixed Reality
The Mixed Reality scene allows users to spawn content using a custom ARKit hand gesture in an unbounded application. It also visualizes plane data information** **in the physical environment.