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    Starting a new visionOS project from the Immersive App Template

    Unity’s visionOS Template provides a starting point for visionOS development in Unity. The template configures project settings, pre-installs the right XR related packages, and includes various pre-configured Example Assets to demonstrate how to set up a project that is ready to deploy to visionOS.

    For more information on hardware and Unity version requirements visit Requirements

    The visionOS Template uses the following Unity features:

    Package Name Version # Description
    visionOS Platform 1.0.0
    PolySpatial 1.0.0
    ARFoundation 5.1.0
    XR Interaction Toolkit 2.4.0 A high-level, component-based, interaction system for creating XR experiences. It provides a framework that makes 3D and UI interactions available from Unity input events.
    XR Hands 1.2.1
    XR Plugin Management 5.0.0-exp.1
    Input System 1.4.3
    TextMeshPro
    Universal RP

    The visionOS Template demonstrates:

    • Virtual Environment
    • Mixed Reality Environment
    • Shared World Environment
    • Multi-mode and Responsive Layout
    • XR Input and Interactions

    Using the Template Quick Start

    To use the visionOS project template, follow these steps:

    • Install Unity 2022.3 LTS and make sure you target the visionOS build target.
    • From the Unity Hub, click the dropdown next to New and create a new project in Unity 2022 LTS.
    • Select the visionOS template and name your Project.
    • Click Create.
    • After your Project has been created, from Unity’s main menu, go to Edit > Project Settings >> XR Plug-in Management > visionOS SDK, and select the platforms you plan to deploy to.
    • Make sure rendering and quality settings are optimized for your target platform. See the Rendering and quality settings table on this page.
    In This Article
    • Using the Template Quick Start
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