Using Polybrush modes
Polybrush provides five brush modes that perform different tasks. They all use the same basic brush settings and mirroring options:
Button |
Mode |
Task to perform |
 |
Sculpt |
Moves the vertices of your Mesh in several directions to manipulate its surface. |
 |
Smooth |
Smooth the differences between vertex positions. |
 |
Color |
Paint colors on the surface of your Mesh. |
 |
Texture |
Paint and blend Textures across your Mesh. |
 |
Scatter |
Place or scatter Prefabs on the surface of your Mesh. |
To activate a specific brush mode, click its button on the Mode toolbar:

Tip: To see which brush mode is active, look at the toolbar. The active button appears with a darker background. For example, in this image, the Smooth mode is active:

To deactivate a brush mode, click the mode button that is currently active, or select any standard Unity transform tool (Move, Rotate, Scale).
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.