Using Polybrush modes | Polybrush | 1.0.2
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    Using Polybrush modes

    Polybrush provides five brush modes that perform different tasks. They all use the same basic brush settings and mirroring options:

    Button Mode Task to perform
    Sculpt Moves the vertices of your Mesh in several directions to manipulate its surface.
    Smooth Smooth the differences between vertex positions.
    Color Paint colors on the surface of your Mesh.
    Texture Paint and blend Textures across your Mesh.
    Scatter Place or scatter Prefabs on the surface of your Mesh.

    To activate a specific brush mode, click its button on the Mode toolbar:

    Tip: To see which brush mode is active, look at the toolbar. The active button appears with a darker background. For example, in this image, the Smooth mode is active:

    Smooth mode is active

    To deactivate a brush mode, click the mode button that is currently active, or select any standard Unity transform tool (Move, Rotate, Scale).

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