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    Interface ICapabilities

    Capabilities system specifies what capabilities are available in the current implementation.

    Namespace: Unity.PlatformToolkit
    Assembly: Unity.PlatformToolkit.dll
    Syntax
    public interface ICapabilities

    Properties

    AccountAchievements

    Indicates, if accounts support achievements.

    Declaration
    bool AccountAchievements { get; }
    Property Value
    Type Description
    bool

    AccountManualSignOut

    Indicates if account can be manually signed out by calling SignOut().

    Declaration
    bool AccountManualSignOut { get; }
    Property Value
    Type Description
    bool

    AccountPicker

    Indicates, if account picker is supported.

    Declaration
    bool AccountPicker { get; }
    Property Value
    Type Description
    bool

    AccountSaving

    Indicates, if accounts support saving.

    Declaration
    bool AccountSaving { get; }
    Property Value
    Type Description
    bool

    Accounts

    Indicates, if accounts are supported.

    Declaration
    bool Accounts { get; }
    Property Value
    Type Description
    bool

    InputOwnership

    Indicates, if input ownership is supported.

    Declaration
    bool InputOwnership { get; }
    Property Value
    Type Description
    bool

    LocalSaving

    Indicates, if LocalSaving is supported.

    Declaration
    bool LocalSaving { get; }
    Property Value
    Type Description
    bool

    PrimaryAccount

    Indicates, if the primary account is supported.

    Declaration
    bool PrimaryAccount { get; }
    Property Value
    Type Description
    bool

    PrimaryAccountEstablishLimited

    Indicates, if platform has limits on calling Establish().

    Declaration
    bool PrimaryAccountEstablishLimited { get; }
    Property Value
    Type Description
    bool
    Remarks

    On platforms where the value is true, it's recommended to treat accounts as optional.

    On platforms where the value is false, it's safe to repeatedly call Establish() until player signs in.

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