The Achievement editor rows now allow for reordering.
The Achievement editor's platform-specific ID field validation has been relaxed to support more of what some platform backends allow.
Archive-based saves now use a different zip library to allow for streamed file read/write to reduce memory overhead with these. System.IO.Compression.ZipArchive would load the entire archive into memory on Dispose which prevented this.
Archive-based saves no longer apply compression to reduce access overheads.
The LocalSaving implementation now provides an atomic save commit process.
Fixed
Fixed a bug where the Initialize method for Platform Toolkit was not properly guarded from double-initialization.
Fixed an issue where archive-based saves could corrupt data if the length of data was reduced in a subsequent write.
Some achievement validation errors are now no longer logged outside of development builds.
Fixed some excessive GC allocs from an internally used type.