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    Changelog

    [1.0.1] - 2026-02-26

    Changed

    • The Achievement editor rows now allow for reordering.
    • The Achievement editor's platform-specific ID field validation has been relaxed to support more of what some platform backends allow.
    • Archive-based saves now use a different zip library to allow for streamed file read/write to reduce memory overhead with these. System.IO.Compression.ZipArchive would load the entire archive into memory on Dispose which prevented this.
    • Archive-based saves no longer apply compression to reduce access overheads.
    • The LocalSaving implementation now provides an atomic save commit process.

    Fixed

    • Fixed a bug where the Initialize method for Platform Toolkit was not properly guarded from double-initialization.
    • Fixed an issue where archive-based saves could corrupt data if the length of data was reduced in a subsequent write.
    • Some achievement validation errors are now no longer logged outside of development builds.
    • Fixed some excessive GC allocs from an internally used type.

    [1.0.0] - 2025-11-03

    • Initial release
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