docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Namespace Unity.Platforms.UI

    Classes

    CreateElementOnAddAttribute

    Tag a collection field or a property to try to create an instance when adding a new element to the collection.

    CreateInstanceOnInspectionAttribute

    Tag a field or a property to try to create a new instance if it is null.

    DelayedValueAttribute

    Attribute used to make a numeric or string value be delayed.

    When this attribute is used, the numeric or text field will not return a new value until the user has pressed enter or focus is moved away from the field.

    DisplayNameAttribute

    Use this attribute on fields and properties to change the display name shown when inspected.

    InlineUnityObjectAttribute

    Attribute used to inform visitation that the Object should be considered as a regular type rather than a Object.

    InspectorAttribute

    Base class to derive property attributes that can work on fields and properties.

    InspectorOptionsAttribute

    Allows to configure how the UI hierarchy is generated.

    MinMaxAttribute

    Tag a Vector2 or a Vector2Int field to draw it as a min-max slider.

    MinValueAttribute

    Attribute used to make a numeric field or property restricted to a specific minimum value.

    PaginationAttribute

    Tag a list field or property to add pagination.

    SystemVersionUsageAttribute

    Use this attribute on fields and properties of type Version to indicate which properties should be displayed.

    Enums

    SystemVersionUsage

    Defines the different mode of display for the Version type.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)