Namespace Unity.Platforms.UI
Classes
CreateElementOnAddAttribute
Tag a collection field or a property to try to create an instance when adding a new element to the collection.
CreateInstanceOnInspectionAttribute
Tag a field or a property to try to create a new instance if it is null.
DelayedValueAttribute
Attribute used to make a numeric or string value be delayed.
When this attribute is used, the numeric or text field will not return a new value until the user has pressed enter or focus is moved away from the field.
DisplayNameAttribute
Use this attribute on fields and properties to change the display name shown when inspected.
InlineUnityObjectAttribute
Attribute used to inform visitation that the Object should be considered as a regular type rather than a Object.
InspectorAttribute
Base class to derive property attributes that can work on fields and properties.
InspectorOptionsAttribute
Allows to configure how the UI hierarchy is generated.
MinMaxAttribute
Tag a Vector2 or a Vector2Int field to draw it as a min-max slider.
MinValueAttribute
Attribute used to make a numeric field or property restricted to a specific minimum value.
PaginationAttribute
Tag a list field or property to add pagination.
SystemVersionUsageAttribute
Use this attribute on fields and properties of type Version to indicate which properties should be displayed.
Enums
SystemVersionUsage
Defines the different mode of display for the Version type.