Class BuildManifest
Holds information about exported assets throughout a build pipeline execution. All exported assets listed in the build manifest will also be installed in the build data directory.
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class BuildManifest
  Properties
| Name | Description | 
|---|---|
| Assets | A dictionary of all assets exported during the build pipeline execution.  | 
      
| ExportedFiles | The list of exported files during the build pipeline execution.  | 
      
Methods
| Name | Description | 
|---|---|
| Add(Guid, string, IEnumerable<FileInfo>) | Add an asset and its exported files to the build manifest.  | 
      
| AddAdditionalFilesToDeploy(IEnumerable<FileInfo>) | Add files to be deployed to the build manifest which are not backed by an asset.  | 
      
| AddAdditionalFilesToDeploy(FileInfo) | Add a file to be deployed to the build manifest which are not backed by an asset.  |