This is the documentation for the Scripting APIs of this package.
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Bee.
Core -
Unity.
Build -
Active
Build Configuration Changed Event -
Asset
Guid Attribute -
Bool
Result -
Build
Assembly Cache -
Build
Configuration -
Build
Configuration Read Only Extensions -
Build
Context -
Build
Manifest -
Build
Pipeline Base -
Build
Pipeline Result -
Build
Process -
Build
Progress -
Build
Result -
Build
Step Attribute -
Build
Step Base -
Build
Step Collection -
Build
Target Extensions -
Build
Type -
Clean
Context -
Clean
Result -
Context
Base - Properties
-
Methods
- Dispose
-
Get
All Build Artifacts -
Get
Build Artifact -
Get
Component Or Default -
Get
Component Types -
Get
Components -
Get
Last Build Artifact -
Get
Last Build Result -
Get
Or Create Value -
Get
Output Build Directory -
Get
Value -
Get
Value Or Default -
Has
Build Artifact -
Has
Component -
Has
Value -
Is
Component Inherited -
Is
Component Overridden -
Is
Component Overriding -
Is
Component Used -
Remove
Component -
Remove
Value -
Set
Component -
Set
Value -
Try
Get Component
-
Default
Run Instance -
Hierarchical
Component Container<TContainer, TComponent> -
Methods
-
Add
Dependency -
As
Read Only -
Clear
Components -
Clear
Dependencies -
Create
Instance -
Get
Component -
Get
Component Or Default -
Get
Component Source -
Get
Component Types -
Get
Components -
Get
Dependencies -
Has
Component -
Has
Dependency -
Is
Component Inherited -
Is
Component Overridden -
Is
Component Overriding -
On
Component Construct -
Remove
Component -
Remove
Dependency - Reset
- Sanitize
-
Set
Component -
Try
Get Component
-
Add
-
Methods
-
Hierarchical
Component Container<TContainer, TComponent>. Read Only -
IBuild
Artifact -
IBuild
Component -
IBuild
Component Initialize -
IBuild
Pipeline Component -
IHierarchical
Component Initialize<TContainer, TComponent> -
IRun
Instance -
Known
Platforms -
Known
Platforms. Android -
Known
Platforms. Cloud Rendering -
Known
Platforms. Game Core Xbox One -
Known
Platforms. Game Core Xbox Series -
Known
Platforms. Linux -
Known
Platforms. Lumin -
Known
Platforms. PS5Player -
Known
Platforms. Play Station4 -
Known
Platforms. Stadia -
Known
Platforms. Switch -
Known
Platforms. Universal Windows Platform -
Known
Platforms. Web -
Known
Platforms. Windows -
Known
Platforms. Xbox One -
Known
Platforms. iOS -
Known
Platforms. mac OS -
Known
Platforms. tv OS - Platform
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Prepare
Context - Result
-
Result
Base -
Result
Failure -
Result
Last Build Result Failed -
Result
No Build Result Found -
Result
No Pipeline Specified -
Result
No Platform Specified -
Result
Package Not Installed -
Result
Success -
Root
Assembly Component -
Run
Context -
Run
Result -
Run
Target Base -
Scriptable
Object Property Container<TContainer> -
Scriptable
Object Property Container<TContainer>. Deserialization Context -
Temporary
File Tracker -
Type
Construction Utility -
Type
Extensions
-
Active
-
Unity.
Build. Classic -
Classic
Build Configuration Menu Item -
Classic
Build Pipeline Customizer -
Classic
Build Profile -
Classic
Code Stripping Options -
Classic
Scripting Settings -
Enable
Headless Mode -
Include
Test Assemblies -
Install
In Build Folder -
Platform
Extensions -
Player
Connection Initiate Mode -
Player
Connection Settings -
Result
Build Target Not Active -
Result
Module Not Installed
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Classic
-
Unity.
Build. Classic. Private -
Unity.
Build. Classic. Tests -
Unity.
Build. Common -
Unity.
Build. Dots Runtime -
Build
Setting Toggle -
Build
Target -
Properties
-
Available
Build Targets -
Bee
Target Name -
Can
Build -
Can
Run -
Default
Asset File Name -
Default
Build Target -
Default
Components -
Display
Name -
Executable
Extension -
Hide
In Build Target Popup - Icon
-
Is
Default Build Target -
Is
Web Build Target - Platform
-
Should
Create Build Target By Default -
Supports
Managed Debugging -
Unity
Platform Name -
Used
Components -
Uses
IL2CPP
-
Available
- Methods
-
Properties
-
Build
Target. Web Target Type -
Dots
Runtime Build Pipeline Base -
Dots
Runtime Build Pipeline Constructor -
Dots
Runtime Build Profile -
Dots
Runtime Root Assembly -
IDots
Runtime Build Modifier - IL2CPPSettings
-
Build
-
Unity.
Build. Editor -
Unity.
Build. Tests -
Unity.
Platforms -
Debugger
Attach Dialog -
Debugger
Attach Dialog. Broadcast Function -
Device
Orientation Event -
Platform
Events -
Platform
Events. Device Orientation Event Handler -
Platform
Events. Quit Event Handler -
Platform
Events. Screen Orientation Event Handler -
Platform
Events. Suspend Resume Event Handler -
Quit
Event -
Run
Loop -
Run
Loop. Run Loop Delegate -
Screen
Orientation Event -
Suspend
Resume Event
-
Debugger