docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method CreateAssetInActiveDirectory

    CreateAssetInActiveDirectory(Platform, params IBuildComponent[])

    Create a new classic build configuration asset saved to disk, in the active directory, and focus it for renaming.

    Declaration
    public static void CreateAssetInActiveDirectory(Platform platform, params IBuildComponent[] components)
    Parameters
    Type Name Description
    Platform platform
    IBuildComponent[] components

    Build components to add to the new build configuration asset.

    Remarks

    If a build configuration asset is set as the current active object of selection, it will be added to the build configuration dependencies.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)