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    Struct SceneList.SceneInfo

    Info for each scene included in the build.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Build.Common
    Assembly: solution.dll
    Syntax
    public struct SceneList.SceneInfo

    Properties

    Name Description
    AutoLoad

    If true, the scene is auto loaded in the player. The first scene is always auto loaded.

    Path

    Get scene path.

    Scene

    The scene asset identifier.

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