docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class RunSettings

    Inheritance
    object
    RunSettings
    Implements
    IBuildComponent
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Unity.Build.Common
    Assembly: solution.dll
    Syntax
    public sealed class RunSettings : IBuildComponent

    Properties

    Name Description
    BatchMode

    Gets or sets whether the player will be run in batch mode.

    ExtraArguments

    Gets or sets an array of extra arguments passed to the running process.

    NoGraphics

    Gets or sets whether the player will be run with the "nographics" flag enabled. Requires BatchMode to be enabled.

    RedirectOutput

    Gets or sets whether the player will be configured to make process output (stdout, stderr) available to the API.

    Stderr

    Gets or sets a user callback that can be used to process player stderr, line by line.

    Stdout

    Gets or sets a user callback that can be used to process player stdout, line by line.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)