docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ActiveBuildConfigurationChangedEvent

    Active build configuration changed event container.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Build
    Assembly: solution.dll
    Syntax
    public struct ActiveBuildConfigurationChangedEvent

    Constructors

    Name Description
    ActiveBuildConfigurationChangedEvent(BuildConfiguration, BuildConfiguration)

    Construct a new ActiveBuildConfigurationChangedEvent.

    Fields

    Name Description
    NewValue

    The build configuration that is now set active.

    OldValue

    The build configuration that was previously set active.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)