Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[0.2.2] - 2020-03-23
Added
- Added
com.unity.properties.ui
package version to1.1.1-preview
. - Added support for
LazyLoadReference
for deserializing asset references without loading them (requires Unity 2020.1). - DotsBuildTarget now has an overridable TargetFramework property, which can be used to change target .NET framework.
Removed
- Removed
DotsConfig
as it now lives incom.unity.dots.runtime-0.24.0
. - Removed unused dependency on `com.unity.dots.runtime'.
Changed
- Updated
com.unity.properties
package version to1.1.1-preview
. This is a major overhaul, please refer to the package documentation. - Updated
com.unity.serialization
package version to1.1.1-preview
. This is a major overhaul, please refer to the package documentation.
Fixed
- Show apply/revert/cancel dialog if build configuration is modified upon clicking Build and/or Run button.
- Fixed build configuration inspector when using Unity 2020.1 and above.
- Build progress bar will update after elapsed time even if no values changed.
Removed
- Removed dependency on newtonsoft json to use serialization package API instead.
[0.2.1] - 2020-02-25
Added
- Support for building testable players (
TestablePlayer
component) as a step towards integration with the Unity Test Framework. - Add a UsesIL2CPP property to BuildTarget
Changed
- Enable Burst for DotNet builds on Windows
- Revert namespace
Unity.Platforms.Build*
change back toUnity.Build*
.
Fixed
- Fix Build & Run fallback when build pipeline doesn't have a proper RunStep, BuildOption.AutoRunPlayer was being set too late, thus it didn't have any effect, this is now fixed.
- Build configuration/pipeline assets will now properly apply changes when clicking outside inspector focus.
- Fixed asset cannot be null exception when trying to store build result.
[0.2.1-preview] - 2020-01-24
Changed
- Modfied data format for SceneList to contain additional flags to support LiveLink.
BuildStepBuildClassicLiveLink
was moved into theUnity.Scenes.Editor
assembly incom.unity.entities
package due to dependencies on Entities.- Refactored
BuildStepBuildClassicPlayer
since it no longer shares its implementation withBuildStepBuildClassicLiveLink
- ClassicBuildProfile.GetExecutableExtension made public so that it can be used from other packages.
[0.2.0-preview.2] - 2020-01-17
Fixed
- Fix
BuildStepBuildClassicLiveLink
build step to re-generate Live Link player required metadata file.
[0.2.0-preview.1] - 2020-01-15
Added
- Platform specific event processing support (new Unity.Platforms.Common assembly).
[0.2.0-preview] - 2020-01-13
The package com.unity.build
has been merged in the com.unity.platforms
package, and includes the following changes since the release of com.unity.build@0.1.0-preview
:
Added
- New
BuildStepRunBefore
andBuildStepRunAfter
attributes which can be optionally added to aBuildStep
to declare which other steps must be run before or after that step. BuildStep
attribute now supportName
,Description
andCategory
properties.- Added new
RunStep
attribute to configure run step types various properties.
Changed
- Updated
com.unity.properties
to version0.10.4-preview
. - Updated
com.unity.serialization
to version0.6.4-preview
. - All classes that should not be derived from are now properly marked as
sealed
. - All UI related code has been moved into assembly
Unity.Build.Editor
. - Added support for
[HideInInspector]
attribute for build components, build steps and run steps. Using that attribute will hide the corresponding type from the inspector view. - Field
BuildStepAttribute.flags
is now obsolete. The attribute[HideInInspector]
should now be used to hide build steps in inspector or searcher menu. - Field
BuildStepAttribute.description
is now obsolete: it has been renamed toBuildStepAttribute.Description
. - Field
BuildStepAttribute.category
is now obsolete: it has been renamed toBuildStepAttribute.Category
. - Interface
IBuildSettingsComponent
is now obsolete: it has been renamed toIBuildComponent
. - Class
BuildSettings
is now obsolete: it has been renamed toBuildConfiguration
. - Asset extension
.buildsettings
is now obsolete: it has been renamed to.buildconfiguration
. - Because all build steps must derive from
BuildStep
, all methods and properties onIBuildStep
are no longer necessary and have been removed. - Property
BuildStep.Description
is no longer abstract, and can now be set from attributeBuildStepAttribute(Description = "...")
. - Enum
BuildConfiguration
is now obsolete: it has been renamed toBuildType
. - Interface
IRunStep
is now obsolete: run steps must derive fromRunStep
. - Nested
BuildPipeline
build steps are now executed as a flat list from the mainBuildPipeline
, rather than callingIBuildStep.RunBuildStep
recursively on them. - Build step cleanup pass will only be executed if the default implementation is overridden, greatly reducing irrelevant logging in
BuildPipelineResult
. - Class
ComponentContainer
should not be instantiated directly and thus has been properly marked asabstract
. - Class
ComponentContainer
is now obsolete: it has been renamed toHierarchicalComponentContainer
.
Fixed
- Empty dependencies in inspector are now properly supported again.
- Dependencies label in inspector will now as "Dependencies" again.
[0.1.8-preview] - 2019-12-11
Added
- Added Unity.Build.Common files, moved them from com.unity.entities.
[0.1.7-preview.3] - 2019-12-09
Changed
- Disabled burst for windows/dotnet/collections checks, because it was broken.
[0.1.7-preview.2] - 2019-11-12
Changed
- Changed the way platforms customize builds for dots runtime, in a way that makes buildsettings usage clearer and faster, and more reliable.
[0.1.7-preview] - 2019-10-25
Added
- Added
WriteBeeConfigFile
method to pass build target specifc configuration to Bee.
[0.1.6-preview] - 2019-10-23
Added
- Re-introduce the concept of "buildable" build targets with the
CanBuild
property.
Changed
GetDisplayName
method changed forDisplayName
property.GetUnityPlatformName
method changed forUnityPlatformName
property.GetExecutableExtension
method changed forExecutableExtension
property.GetBeeTargetName
method changed forBeeTargetName
property.
[0.1.5-preview] - 2019-10-22
Added
- Added static method
GetBuildTargetFromUnityPlatformName
to find build target that match Unity platform name. If build target is not found, anUnknownBuildTarget
will be returned. - Added static method
GetBuildTargetFromBeeTargetName
to find build target that match Bee target name. If build target is not found, anUnknownBuildTarget
will be returned.
Changed
AvailableBuildTargets
will now contain all build targets regardless ofHideInBuildTargetPopup
value, as well asUnknownBuildTarget
instances.
[0.1.4-preview] - 2019-09-26
- Bug fixes
- Add iOS platform support
- Add desktop platforms package
[0.1.3-preview] - 2019-09-03
- Bug fixes
[0.1.2-preview] - 2019-08-13
Added
- Added static
AvailableBuildTargets
property toBuildTarget
class, which provides the list of available build targets for the running Unity editor platform. - Added static
DefaultBuildTarget
property toBuildTarget
class, which provides the default build target for the running Unity editor platform.
Changed
- Support for Unity 2019.1.
[0.1.1-preview] - 2019-06-10
- Initial release of Unity.Platforms.