Namespace Unity.Build
Classes
AssetGuidAttribute
Attribute used to make a Unity
BuildAssemblyCache
A Build
BuildConfiguration
Can stores a set of hierarchical build components per type, which can be inherited or overridden using dependencies.
BuildConfigurationReadOnlyExtensions
BuildContext
Holds contextual information when building a build pipeline.
BuildManifest
Holds information about exported assets throughout a build pipeline execution. All exported assets listed in the build manifest will also be installed in the build data directory.
BuildPipelineBase
BuildProcess
Describe the state of an incremental build process.
The Update() method needs to be called until it returns false, indicating that the build has completed.
The Build
BuildProgress
Scoped progress indicator that will clear itself on dispose.
BuildResult
Container for results happening when building a build pipeline.
BuildStepAttribute
Attribute to configure various properties of a Build
BuildStepBase
Base class for build steps.
BuildStepCollection
Represent a collection of build steps that can be run.
BuildTargetExtensions
Extensions of Unity
CleanContext
Holds contextual information when cleaning a build.
CleanResult
Container for results happening when cleaning a build.
ContextBase
HierarchicalComponentContainer<TContainer, TComponent>
Base class that stores a set of hierarchical components by type. Other containers can be added as dependencies to get inherited or overridden components.
HierarchicalComponentContainer<TContainer, TComponent>.ReadOnly
A read-only wrapper for this container, which does not expose methods that modify the container. If changes are made to the underlying container, the read-only wrapper reflects those changes.
KnownPlatforms
Contains constants for known platforms.
KnownPlatforms.Android
Constant platform information for Android platform.
KnownPlatforms.Linux
Constant platform information for Linux platform.
KnownPlatforms.Lumin
Constant platform information for Lumin platform.
KnownPlatforms.PlayStation4
Constant platform information for PlayStation 4 platform.
KnownPlatforms.Stadia
Constant platform information for Stadia platform.
KnownPlatforms.Switch
Constant platform information for Switch platform.
KnownPlatforms.UniversalWindowsPlatform
Constant platform information for Universal Windows Platform (UWP) platform.
KnownPlatforms.WebGL
Constant platform information for WebGL platform.
KnownPlatforms.Windows
Constant platform information for Windows platform.
KnownPlatforms.XboxOne
Constant platform information for Xbox One platform.
KnownPlatforms.iOS
Constant platform information for iOS platform.
KnownPlatforms.macOS
Constant platform information for macOS platform.
KnownPlatforms.tvOS
Constant platform information for tvOS platform.
MissingPlatform
Describes a platform which doesn't have its pipeline implemented.
Platform
Platform base class.
PlatformInfo
Provides information about platform.
ResultBase
Base class for results.
RootAssemblyComponent
A Root
RunContext
Holds contextual information when running a build pipeline.
RunResult
Container for results happening when running a build pipeline.
RunTargetBase
Represents the deployement target where you can run your application.
ScriptableObjectPropertyContainer<TContainer>
Provides the necessary implementation to use properties and serialization with a UnityTContainer
.
ScriptableObjectPropertyContainer<TContainer>.DeserializationContext
Deserialization context passed to User
TemporaryFileTracker
TypeConstructionUtility
Type construction utilities.
TypeExtensions
Type extensions.
Structs
BoolResult
Struct to contain a boolean result with contextual information when false.
Interfaces
IBuildArtifact
Base interface for build artifacts. Build artifacts are used to stores build results and retrieve them later.
IBuildComponent
Base interface for all build configuration components.
IBuildComponentInitialize
Base interface for build components that wants to provide an initialization method.
IBuildPipelineComponent
Base interface for build configuration components that provides a build pipeline.
IHierarchicalComponentInitialize<TContainer, TComponent>
Base interface for components that wants to provide an initialization method.
IRunInstance
Enums
BuildType
List of possible build types.