Class iOSWindowSystem
Inheritance
Unity.Entities.ComponentSystemBase
Unity.Entities.SystemBase
Unity.Tiny.WindowSystem
iOSWindowSystem
Inherited Members
Unity.Tiny.WindowSystem.GetOrientation()
Unity.Tiny.WindowSystem.OnCreateForCompiler()
Unity.Entities.SystemBase.CompleteDependency()
Unity.Entities.SystemBase.Update()
Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.Dependency
Unity.Entities.SystemBase.Entities
Unity.Entities.SystemBase.Job
Unity.Entities.ComponentSystemBase.OnCreate()
Unity.Entities.ComponentSystemBase.OnStopRunning()
Unity.Entities.ComponentSystemBase.ShouldRunSystem()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetDynamicSharedComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
Unity.Entities.ComponentSystemBase.HasSingleton<T>()
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.TryGetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
Unity.Entities.ComponentSystemBase.TryGetSingletonEntity<T>(Unity.Entities.Entity)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
Unity.Entities.ComponentSystemBase.Enabled
Unity.Entities.ComponentSystemBase.EntityQueries
Unity.Entities.ComponentSystemBase.GlobalSystemVersion
Unity.Entities.ComponentSystemBase.LastSystemVersion
Unity.Entities.ComponentSystemBase.EntityManager
Unity.Entities.ComponentSystemBase.World
Unity.Entities.ComponentSystemBase.Time
Namespace: Unity.Tiny.iOS
Syntax
public class iOSWindowSystem : WindowSystem
Constructors
iOSWindowSystem()
Declaration
public iOSWindowSystem()
Methods
DebugReadbackImage(out Int32, out Int32, out NativeArray<Byte>)
Declaration
public override void DebugReadbackImage(out int w, out int h, out NativeArray<byte> pixels)
Parameters
Type | Name | Description |
---|---|---|
Int32 | w | |
Int32 | h | |
NativeArray<Byte> | pixels |
GetOrientationMask()
Declaration
public override ScreenOrientation GetOrientationMask()
Returns
Type | Description |
---|---|
Unity.Tiny.ScreenOrientation |
Overrides
Unity.Tiny.WindowSystem.GetOrientationMask()
GetPlatformWindowHandle()
Declaration
public override IntPtr GetPlatformWindowHandle()
Returns
Type | Description |
---|---|
IntPtr |
Overrides
Unity.Tiny.WindowSystem.GetPlatformWindowHandle()
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
Unity.Entities.ComponentSystemBase.OnDestroy()
OnStartRunning()
Declaration
protected override void OnStartRunning()
Overrides
Unity.Entities.ComponentSystemBase.OnStartRunning()
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Entities.SystemBase.OnUpdate()
SetOnDestroyCallback()
Declaration
public void SetOnDestroyCallback()
SetOnDeviceOrientationChangedCallback()
Declaration
public void SetOnDeviceOrientationChangedCallback()
SetOnPauseCallback()
Declaration
public void SetOnPauseCallback()
SetOrientationMask(ScreenOrientation)
Declaration
public override void SetOrientationMask(ScreenOrientation orientation)
Parameters
Type | Name | Description |
---|---|---|
Unity.Tiny.ScreenOrientation | orientation |
Overrides
Unity.Tiny.WindowSystem.SetOrientationMask(Unity.Tiny.ScreenOrientation)