Class iOSInputSystem | Platforms iOS | 0.10.0-preview.10
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    Class iOSInputSystem

    Inheritance
    Object
    Unity.Entities.ComponentSystemBase
    Unity.Entities.SystemBase
    Unity.Tiny.Input.InputSystem
    iOSInputSystem
    Inherited Members
    Unity.Tiny.Input.InputSystem.m_inputState
    Unity.Tiny.Input.InputSystem.GetKey(Unity.Tiny.Input.KeyCode)
    Unity.Tiny.Input.InputSystem.GetKeyDown(Unity.Tiny.Input.KeyCode)
    Unity.Tiny.Input.InputSystem.GetKeyUp(Unity.Tiny.Input.KeyCode)
    Unity.Tiny.Input.InputSystem.GetMouseButton(System.Int32)
    Unity.Tiny.Input.InputSystem.GetMouseButtonDown(System.Int32)
    Unity.Tiny.Input.InputSystem.GetMouseButtonUp(System.Int32)
    Unity.Tiny.Input.InputSystem.IsMousePresent()
    Unity.Tiny.Input.InputSystem.IsMouseEmulated()
    Unity.Tiny.Input.InputSystem.SetMouseMode(Unity.Tiny.Input.PointerModeType)
    Unity.Tiny.Input.InputSystem.GetMouseMode()
    Unity.Tiny.Input.InputSystem.IsTouchSupported()
    Unity.Tiny.Input.InputSystem.TouchCount()
    Unity.Tiny.Input.InputSystem.GetTouch(System.Int32)
    Unity.Tiny.Input.InputSystem.GetInputPosition()
    Unity.Tiny.Input.InputSystem.GetInputDelta()
    Unity.Tiny.Input.InputSystem.GetInputScrollDelta()
    Unity.Tiny.Input.InputSystem.GetWorldInputPosition()
    Unity.Tiny.Input.InputSystem.TranslateScreenToWorld(Unity.Mathematics.float2)
    Unity.Tiny.Input.InputSystem.OnCreate()
    Unity.Tiny.Input.InputSystem.MouseEmulateReset()
    Unity.Tiny.Input.InputSystem.ProcessTouch(System.Int32, Unity.Tiny.Input.TouchState, System.Int32, System.Int32)
    Unity.Tiny.Input.InputSystem.EnableSensor<T>()
    Unity.Tiny.Input.InputSystem.DisableSensor<T>()
    Unity.Tiny.Input.InputSystem.SetSensorSamplingFrequency<T>(System.Int32)
    Unity.Tiny.Input.InputSystem.GetSensorSamplingFrequency<T>()
    Unity.Tiny.Input.InputSystem.IsAvailable<T>()
    Unity.Tiny.Input.InputSystem.GetRotationIndex(Unity.Tiny.ScreenOrientation)
    Unity.Tiny.Input.InputSystem.OnCreateForCompiler()
    Unity.Tiny.Input.InputSystem.CompensateForScreenOrientation
    Unity.Entities.SystemBase.CompleteDependency()
    Unity.Entities.SystemBase.Update()
    Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
    Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
    Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
    Unity.Entities.SystemBase.Dependency
    Unity.Entities.SystemBase.Entities
    Unity.Entities.SystemBase.Job
    Unity.Entities.ComponentSystemBase.OnStopRunning()
    Unity.Entities.ComponentSystemBase.ShouldRunSystem()
    Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
    Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    Unity.Entities.ComponentSystemBase.GetDynamicSharedComponentTypeHandle(Unity.Entities.ComponentType)
    Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
    Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
    Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
    Unity.Entities.ComponentSystemBase.HasSingleton<T>()
    Unity.Entities.ComponentSystemBase.GetSingleton<T>()
    Unity.Entities.ComponentSystemBase.TryGetSingleton<T>(T)
    Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
    Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
    Unity.Entities.ComponentSystemBase.TryGetSingletonEntity<T>(Unity.Entities.Entity)
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
    Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
    Unity.Entities.ComponentSystemBase.Enabled
    Unity.Entities.ComponentSystemBase.EntityQueries
    Unity.Entities.ComponentSystemBase.GlobalSystemVersion
    Unity.Entities.ComponentSystemBase.LastSystemVersion
    Unity.Entities.ComponentSystemBase.EntityManager
    Unity.Entities.ComponentSystemBase.World
    Unity.Entities.ComponentSystemBase.Time
    Namespace: Unity.Tiny.iOS
    Syntax
    public class iOSInputSystem : InputSystem

    Methods

    CreateSensor(ComponentType)

    Declaration
    protected override Sensor CreateSensor(ComponentType type)
    Parameters
    Type Name Description
    Unity.Entities.ComponentType type
    Returns
    Type Description
    Unity.Tiny.Input.Sensor
    Overrides
    Unity.Tiny.Input.InputSystem.CreateSensor(Unity.Entities.ComponentType)

    IsAvailable(ComponentType)

    Declaration
    protected override bool IsAvailable(ComponentType type)
    Parameters
    Type Name Description
    Unity.Entities.ComponentType type
    Returns
    Type Description
    Boolean
    Overrides
    Unity.Tiny.Input.InputSystem.IsAvailable(Unity.Entities.ComponentType)

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    Unity.Tiny.Input.InputSystem.OnDestroy()

    OnStartRunning()

    Declaration
    protected override void OnStartRunning()
    Overrides
    Unity.Entities.ComponentSystemBase.OnStartRunning()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    Unity.Tiny.Input.InputSystem.OnUpdate()
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