Class AndroidWindowSystem
Inheritance
Unity.Entities.ComponentSystemBase
Unity.Entities.SystemBase
Unity.Tiny.WindowSystem
AndroidWindowSystem
Inherited Members
Unity.Tiny.WindowSystem.GetOrientation()
Unity.Tiny.WindowSystem.OnCreateForCompiler()
Unity.Entities.SystemBase.CompleteDependency()
Unity.Entities.SystemBase.Update()
Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.SetComponent<T>(Unity.Entities.Entity, T)
Unity.Entities.SystemBase.HasComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetComponentDataFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.Dependency
Unity.Entities.SystemBase.Entities
Unity.Entities.SystemBase.Job
Unity.Entities.ComponentSystemBase.OnCreate()
Unity.Entities.ComponentSystemBase.OnStopRunning()
Unity.Entities.ComponentSystemBase.ShouldRunSystem()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetDynamicSharedComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.RequireForUpdate(Unity.Entities.EntityQuery)
Unity.Entities.ComponentSystemBase.RequireSingletonForUpdate<T>()
Unity.Entities.ComponentSystemBase.HasSingleton<T>()
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.TryGetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.SetSingleton<T>(T)
Unity.Entities.ComponentSystemBase.GetSingletonEntity<T>()
Unity.Entities.ComponentSystemBase.TryGetSingletonEntity<T>(Unity.Entities.Entity)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.ComponentType[])
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Entities.EntityQueryDesc[])
Unity.Entities.ComponentSystemBase.Enabled
Unity.Entities.ComponentSystemBase.EntityQueries
Unity.Entities.ComponentSystemBase.GlobalSystemVersion
Unity.Entities.ComponentSystemBase.LastSystemVersion
Unity.Entities.ComponentSystemBase.EntityManager
Unity.Entities.ComponentSystemBase.World
Unity.Entities.ComponentSystemBase.Time
Syntax
public class AndroidWindowSystem : WindowSystem
Constructors
AndroidWindowSystem()
Declaration
public AndroidWindowSystem()
Methods
DebugReadbackImage(out Int32, out Int32, out NativeArray<Byte>)
Declaration
public override void DebugReadbackImage(out int w, out int h, out NativeArray<byte> pixels)
Parameters
GetOrientationMask()
Declaration
public override ScreenOrientation GetOrientationMask()
Returns
Type |
Description |
Unity.Tiny.ScreenOrientation |
|
Overrides
Unity.Tiny.WindowSystem.GetOrientationMask()
Declaration
public override IntPtr GetPlatformWindowHandle()
Returns
Overrides
Unity.Tiny.WindowSystem.GetPlatformWindowHandle()
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
Unity.Entities.ComponentSystemBase.OnDestroy()
OnStartRunning()
Declaration
protected override void OnStartRunning()
Overrides
Unity.Entities.ComponentSystemBase.OnStartRunning()
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Entities.SystemBase.OnUpdate()
SetOrientationMask(ScreenOrientation)
Declaration
public override void SetOrientationMask(ScreenOrientation orientation)
Parameters
Type |
Name |
Description |
Unity.Tiny.ScreenOrientation |
orientation |
|
Overrides
Unity.Tiny.WindowSystem.SetOrientationMask(Unity.Tiny.ScreenOrientation)