Struct Dispatcher.DelayedAction
Delay frames and dispatch execution to the main thread
Inherited Members
Namespace: UnityEngine.UnitySDK
Assembly: Unity.Pixyz.UnitySDK.Editor.dll
Syntax
public struct Dispatcher.DelayedAction
Constructors
DelayedAction(Action, int)
Constructor
Declaration
public DelayedAction(Action action, int framesDelay = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| Action | action | Action to delay |
| int | framesDelay | Number of frames to delay |
Fields
action
Action to delay
Declaration
public Action action
Field Value
| Type | Description |
|---|---|
| Action |
framesDelay
Number of frames to delay
Declaration
public int framesDelay
Field Value
| Type | Description |
|---|---|
| int |