Namespace UnityEngine.Pixyz.UnitySDK.Components
Classes
Metadata
When attached to a GameObject (as a Component), the Metadata will store and display all metadata properties.
Those properties can be automatically imported from the Importer (with the correct settings).
Metadata.Properties
Describe a list of Pixyz properties
Variant
Variant property
VariantComponent
Component to list all the overwritten properties (variants)
VariantsManager
Class to list all variants part of this GameObject hierarchy.
Delegates
Metadata.PropertyChangedHandler
Event triggered when a metadata is added/removed or modified.