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    Namespace UnityEngine.Pixyz.UnitySDK.Components

    Classes

    Metadata

    When attached to a GameObject (as a Component), the Metadata will store and display all metadata properties.
    Those properties can be automatically imported from the Importer (with the correct settings).

    Metadata.Properties

    Describe a list of Pixyz properties

    Variant

    Variant property

    VariantComponent

    Component to list all the overwritten properties (variants)

    VariantsManager

    Class to list all variants part of this GameObject hierarchy.

    Delegates

    Metadata.PropertyChangedHandler

    Event triggered when a metadata is added/removed or modified.

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