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    Delegate Metadata.PropertyChangedHandler

    Namespace: UnityEngine.Pixyz.UnitySDK.Components
    Assembly: Unity.Pixyz.UnitySDK.Runtime.dll
    Syntax
    public delegate void Metadata.PropertyChangedHandler(string propertyName, string propertyValue, Metadata metadata)
    Parameters
    Type Name Description
    string propertyName
    string propertyValue
    Metadata metadata
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