Delegate Metadata.PropertyChangedHandler
Namespace: UnityEngine.Pixyz.UnitySDK.Components
Assembly: Unity.Pixyz.UnitySDK.Runtime.dll
Syntax
public delegate void Metadata.PropertyChangedHandler(string propertyName, string propertyValue, Metadata metadata)
Parameters
Type | Name | Description |
---|---|---|
string | propertyName | |
string | propertyValue | |
Metadata | metadata |