Class TreeModelHandle
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Pixyz.UnitySDK
Assembly: Unity.Pixyz.UnitySDK.Editor.dll
Syntax
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class TreeModelHandle : MonoBehaviour
Fields
API
Declaration
public PiXYZAPI API
Field Value
Type | Description |
---|---|
PiXYZAPI |
Methods
GetTreeModel()
Declaration
public TreeModel GetTreeModel()
Returns
Type | Description |
---|---|
TreeModel |
Initialize(uint, int)
Declaration
public void Initialize(uint root = 1, int depth = -1)
Parameters
Type | Name | Description |
---|---|---|
uint | root | |
int | depth |
SelectFromTreeModel()
Declaration
public void SelectFromTreeModel()
SetGPUScene(int)
Declaration
public void SetGPUScene(int gpuScene)
Parameters
Type | Name | Description |
---|---|---|
int | gpuScene |
Update()
Declaration
public void Update()