Enum SceneConverter.HierarchyLoadType
Describe how the the SceneConverter will retranscribe hierarchy from Pixyz to Unity.
Namespace: UnityEditor.Pixyz.UnitySDK
Assembly: Unity.Pixyz.UnitySDK.Editor.dll
Syntax
public enum SceneConverter.HierarchyLoadType
Fields
Name | Description |
---|---|
New | The source hierarchy will be untouched by the conversion only materials will be shared (if material sync is not SyncFull) but materials will not be modified |
Update | Transforms will be deleted or added depending on Pixyz scene, same whith components that are set to be sync |